Prepping
Pick your adventure and make it yours.

Play your tabletop RPG campaign in a world you share with other parties. Every choice, every victory and every consequence can change OnéoN for the other tables too. Thousands of campaigns, one world, a story all of us write.
Write your party's story.
For Game Masters
Pick your adventure and make it yours.
At the end of every session you and your players have the journal updated with quests, items and encounters.
Every session goes into the shared world automatically.
The reason nothing will ever replace you. OnéoN is your support, you are the storyteller.
A session with OnéoN
01 · Manage
Your interactive rulebook. Prepare every session, run the party, follow our adventures or rewrite them the way you like.

02 · Run
Kick the session off. The Lectern walks you through every step like a rulebook, records the evening, and OnéoN takes care of everything else.

03 · Choose
OnéoN lets you pick or create maps, encounters, NPCs and every turn your plot can take with the party. You decide how much to follow the thread and how much to improvise.

The Game Master leads, OnéoN supports.
Your campaign is not isolated any more. Play alongside Game Masters from all over the world on one shared map. Every party, every campaign, every session will shape all the others.

Behind the screen
Who that character is, what your players know, how that rule works. Two-line answers, mid-session, without losing your thread.

The encounter
You play them at the table, and OnéoN supports you with all the rest.
Water, grease, fire, ice and darkness really do change the battlemap, the movement and the roll.
It opens as you walk, and every player sees only what their character sees.
Set the encounter up and pick the challenge level for your party.
Spells, actions, movement, attack rolls, reactions and everything you used to work out by hand, now on one screen.
At the table
From the Lectern you share the scene art with the whole party or with a single player. You tell the story from your own private screen.


From the Lectern the scene lands on the living room TV, on a tablet or on one player's phone. The party watches, you tell the story.
Print the sheets and play with a pencil and dice. OnéoN keeps listening, follows you, supports you and writes what your party does into the shared world.
For players
Sixty species, each with its own illustrated card. Thirteen classes, backgrounds with their own scene, a portrait that respects who you are.
Character creation
Species, class, background, ability scores, gear. Ten steps, and the character is at the table.































For players
You just play. It comes with you everywhere, phone included.

On your own device, the full list of spells and features for every class and every level.

The world opens where you travel. Every player sees what the party really saw.

Quests, objectives and memories of every session, written while you play and confirmed by the Game Master.

What you want the party to know, or what you keep to yourself.

If you want it to. Slots, rests, hit dice, attunement.
Quests, memories of every session, notes stamped with the table's minute.
A creature nobody named stays nameless until someone says it at the table.
The shared world
The stories, the adventures and the encounters of every campaign weave into the same world. Every session shapes the shared world of OnéoN, and every other party sees the consequences of what you did, the way an online world works. The evening stays yours.
The Temple Companyplaying right now from SwitzerlandThe Wanderers of Zaitorplaying right now from ItalyThe Archers of Vhalorplaying right now from PortugalThe Ember Circleplaying right now from CanadaBring down the bosses, craft unique items, raise settlements, survive out there. Write your own story.
What your party changes is what the tables coming after will find.
Other groups travel the same places, and sooner or later you cross paths.
Items traded at the market, each with its price and its history.
Tables that ally, factions that grow, deeds that count for everyone.
The switch
Today
Six tools that never talk to each other
With OnéoN
One, and it remembers everything
Session notes
Recap for the party
Prepping an encounter
Improvised NPCs
Player sheets
The world
FAQ
No. You play as always, with dice, friends and snacks. OnéoN lives around the table: it preps, listens, remembers.
Wherever you want. At your table at home with OnéoN on a phone, a tablet or the living room TV, or online from any device. The platform carries the session, the stories stay yours.
D&D fifth edition, 2014 rules. Compendium, sheet and encounters all speak that language.
Yes. Play the adventures you find inside OnéoN or bring your own story: whatever is born at the table becomes part of the world.
OnéoN is in alpha test with real tables playing every week. What you see above are real screens, captured from the platform.
Early access opens in autumn 2026. We are still shaping the price, and founders lock it before anyone else.

Founders
Leave your email and hold your seat. The doors open in the autumn, and whoever comes in first gets the best terms.
Write the legend of OnéoN with your party.